Tiles of Grimmwoods is a roguelike tile-placement, deck builder game being developed by ArchLevel in switzerland. Goal of the game is to help guide lost children out of a twisted dark fairy tale forest. The player is given a deck of tetris-like tiles they can place on a grid symbolizing the dark path ahead of the children. By placing tiles efficiently and using effects and items found both in the grid and on tiles the player can lead the characters around dangers and have them grow stronger to face the many creatures lurking in the dark.
This game is still in development and currently looking for a publisher to really flesh out the concept and it's content.
I am a game designer and the art director on this project. Since the team is very small there are a lot of different responsibilities for everyone involved. In that sense I created most of the 2D and a lot of the 3D assets used in the game.
Demo Trailer for Tiles of Grimmwoods
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